Sword and Sworcery


Sword and Sworcery isn’t the first thing that comes to mind when I think of pixel art…usually I think of something more along the lines of FEZ:

Which is also extremely beautiful, in its own way.  But this post isn’t about FEZ.  I don’t even own FEZ, though the more I learn about it the more I am convinced that I must play it, along with Mega Man 9 and Mega Man 10 and SSX4, etc.


But anyways, Sword and Sworcery is a pretty interesting game.  It’s definitely an artistic game, one that you wouldn’t play for the “raw pure gameplay” like you would for Tetris: The Grand Master.  It has a certain interesting aesthetic throughout, but I think its biggest achievement is simply how amazing it manages to look.

I know we’re all supposed to be kind of over this “games as art” thing and we shouldn’t really be nudging all of our friends and saying “look look!  games are art!” because that battle is either already won or too old and pointless to win anymore, but…still, part of me feels a certain sense of satisfaction knowing that if I showed a screenshot of Sword and Sworcery to someone, I could point it out and say, look.  Isn’t this beautiful?

Sword and Sorcery is out on both iOS and Steam, so you don’t really have that many excuses not to get it.

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