Polish

http://deepnight.net/games/ld22-lastbreath/

Polish is immensely important in a game.  This was a Ludum Dare entry–made in the span of 48 hours.  The game isn’t very expansive by any means, but you can see all of the little details come together and form something that really just looks and feels beautiful.  The pixel shading effect, the lighting, the way that the intro credits come up as you’re first playing…these all took time to do, I’m sure–time that could have instead been spent on more levels, more mechanics, more whatever.  But without those things, this game just doesn’t feel remarkable.

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