Serious Sam 3

Serious Sam 3 looks…well, I have mixed feelings as to how it looks.  I don’t know if I’ll like it as much as The First Encounter, or The Second Encounter.  My god, those were fun games.  But Serious Sam 3 actually looks too gory, which is kind of a weird concept given that the whole concept of Serious Sam is to mow down hordes (like, literally, hundreds) of monsters at a time.  But the fact that they blow into fleshy chunks and that you can slice them into bits with a hammer and even pull the gnarr’s eye out…well, it just seems to be in bad taste.  It’s not very doom-like, in other words.  Not cartoony enough.  And good god, this game looks way too much like gears of war and call of duty and [insert other AAA warfare game here].  Yeah, the concepts is different (no cover!), and I’m rest assured that the gameplay is probably different too (weird that they added reloading…), but can we make the look and feel different too?

…actually, it’s not -all- bad.  The environments still look pretty colorful, for the most part (not all).  So there’s still hope.

Well, I’ll probably have fun with it anyways, because it is serious sam after all.  But it’s really quite disturbing to see these kinds of trends expand to Serious Sam.  =/  I think to me Serious Sam is not supposed to be about “ARRRR RAGEEEE” but rather just cartoony ridiculousness of one guy standing against 200 enemies and making big explosions to deal with it.  And those explosions should be bright, flashy, and colorful, because that’s fun!  Not smokey, realistic, and introducing temporary hearing loss.  That’s not fun.

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