I played against my first hacker (?) today!
well, maybe not. I’m not exactly sure what happened. but antihack detected something fishy, and I was losing anyways, so I left and it didn’t count as a loss. weeiirddd.
Things I need to work on in each matchup:
-building my first overlord O_O
-DENYING THEIR THIRD EXPO
-learning how to counter sair correctly. My build SHOULD be relying on hydras to counter the first sairs, then spores later. But often times I see the first sair and just panic. I think I need to:
a) use my scouting ovy better to judge stargate timing
b) time my den better based on their gate timing. here’s the math (should have done this earlier…):
core takes 60 seconds to build
stargate takes 70 seconds to build.
corsair takes 40 seconds to build
den takes 40 seconds to build
hydra takes 28 seconds to build.
so based on that, if I start my den as they start their stargate, i should be more than fine. Ideally I start my den when their gate is halfway done.
So the game plan should be this: I clump my 4 or so overlords at my natural and my 3rd. I hatch hydras in time to defend them. When my lair finishes I put down a 5th hatch, 2nd gas, evo chamber. I upgrade +1 when the evo chamber is done and overlord speed afterward, then build a SPIRE.
while this is happening, he could be doing two things:
-1 sair into standard ground stuff.
in this case I’m fine, I don’t really need to do anything. Spores should be unnecessary, just build 2 scourge to take out the sair, or use hydras.
-mass sairs, probably with DTs. possibly reavers.
in this case I need spore at each base AND I need to start pumping scourge to keep sair count low. AND I want to probably go hydralurk instead of lurkling so I’ll upgrade hydras instead.
-if I have better scouting, I’ll have better plans. If i can scout when they take their 3rd, I can try to take it down, or at least respond by taking a 4th.
-get a better timing for 3rd gas. How about I do it along with my 2nd evo chamber, when overlord speed completes?
-get a better timing for hive tech. How about I do it when my 3rd gas finishes?
-setting up my contain better. I think my contain gets especially screwed up when they go mass sairs. Although I guess if they’re going mass sair/DT I shouldn’t really be thinking so much about containing anyways???? Instead I should just think to set up defense and then push out with a hydra + speed ovy force? Hm, I need to watch some replays vs sair/DT.
-judge sunken count better versus a sunken break. I got raped by a sunken break timing attack last time. How about lets say something like 2 sunks MINIMUM no matter what’s coming (unless nothing at all is coming). then if they have a bunch of stuff, get 1 sunken for every 4 rines or so. That means if they have a standard grouping of 12 or so you need 3 sunks. If they have a big ball of 24 rines you need at LEAST 6 sunks.
-get hive tech when your 3rd gas finishes.
-leave the scout drone at an expo!!!! Getting the expo AS your mutas come out is great!
-expo at a ramp and put 2 lurkers there. I never never never do this and i really should.
pull drones off gas, then put them back on at ~15.
-not much else to say. this matchup is largely experience based and i dont have all that much experience so i only win against noobs =_=
My ZvP has improved a lot, but it could still be a lot more confident. If I can still iron down my BO in ZvP even more it would help me immensely. ZvT I just can’t seem to get a real handle on, as my muta harass has never been that great and my lurker transition isn’t that strong either.